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It starts to slow down on a 512*512 map. And after that it increase even more. I tried a 4048 map it took about 5 minutes of freezing to create,...
Great séries super usefull ! Just a question thought, have you tried generating big map ? The detecting region code(episode 5) is super slow. When...
Ok. I thought creating the cObject was taking quite a long time, and was expecting improving it by disabling the cGUI... But my bad. The scene was...
Hi, i recently bought cInput and i was wondering if it's possible to disable the cGUI code ? I saw the line to comment out but i don't have the...
Hi Herman, Thx for the help, your package is perfect ! I know what i did wrong now. And i was able to animate the texture in the grid like i...
Wow that would be great ! Loogking forward to it ! I'm using unity's built in sprites.
Hello guys, So i bought Grids a while ago and i'm just starting now to mess with it. I'm not really an experienced programmer and i'm getting...
@FamerJoe What i meant by "the same way we use tiles" is : with tiles we have only one big mesh and several polygons. So i guess my...
Hi there, So i read a lot about the procedural content generation. I'm not sure if i quite understand everything, but i guess i have some very...
Bump, anyone ?
Heya. So first question is there anyway to reference this variable : Vector3[] maMainPath = iTweenPath.GetPath("mainPath"); out of the start or...
Solved using hashtable "position" with PointOnPath !
Hi guys. i'm still learning to program and i have a little issue ! I have an array of prefab which i instantiate randomly and stock in a list. I...
Sry for not answering faster i was absent the last 2 weeks. Thx for the help. So i did something a little different : var distance : float =...
I begin so can you give me a quick exemple on how to do that ?
ok. So there is a picture. Raycast in red, So i want my rascast to rotate to reach all directions under the black line, and detect enemy in range,...
Any help plz ? I'm kinda desperate, i can't figure out a good way to achieve what i want. If you d'ont understand what i'm trying to do i can draw...
Hi guys, So 'im trying to do a lock system for a 2d sidescrolling game. The player can grip the wall or the ceil. When the player is gripping and...
Ok i solved the jumping problem. Thx Jesse anyway to point me the way, i don't how i could miss that. ^^
UpdateMovement() is called in a FixedUpdate....ok i try right now in an Update function. Edit : ok my first problem disapear ! Thank you ^^ I...