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For anyone having this Problem: Make sure your render Texture has MipMaps on and don't forgett to adjust its resolution like i did :')
Hi, so i have a script that loads in an Image onto a UI Image that is set to world space. My test image has quite the high resolution, but my...
The problem is not, that the sensor class responds. That is, as you said, expected. The problem is, that the overrided method does not get called...
There is only one game object that has the Sensor class attached to it. The LDS class is attached to multiple GameObjects.
I am sure i have saved my files. Funny enough, i tried making a empty scene and added new scripts that do the same as the one i posted originally,...
Thank you very much for the quick answer! I think i will heed you warning and implement interfaces. But just for curiosity sake, do you have a...
Hello everyone, after quite a bit of reading, i unfortunately haven't found a good answer to my question. Its very simple. I have a script that...
But shouldn't the [Client] Attribute for the spawning functions fix the problem in that case?
Hello! I have a problem in my project that I can't quite wrap my head around. Basically I have a local multiplayer, where one player is the host...
Can someone maybe help me with integration in URP? I am having some errors regarding shader properties.
Might i suggest to spice up the idea of cooking the recipies, by making it a "Food Wars" style cook-off? Maybe start the cook-off with title...
Is there a reason you are disabling the renderer, and not the gameObjects themselves? Maybe that would solve your performance issues.
Hello Raoul, thank you for the quick answer! I tried recalculating normals again and it helped. Best Temeos
Hello, i have a problem with my custom connection prefab. The texture of the custom connection is darker than the one on the model i am using...
Hi Raoul, I have some questions reguarding the side objects for easy roads. To give you an Overview of what i am trying to do: I want the user...
Hello @raoul and @cygnusprojects, Sorry for the late answer. it is precisley as @cygnusprojects said and i took the advice to heart. I wanted...
I have to do this at runtime, because i am making something like a Road Building simulation. I have to create the roads at runtime via scripting...
Hi Raoul, I am creating roads and crossings at runtime via scripting API then I want to save the road network that I created at runtime. I have...
Yes i am using the UnityEditor library. I am creating prefabs using the scripting API of the UnityEditor. This is how i save: Object prefab =...
Hi Raoul, i am using v3.2.b3 version. I am creating roads and crossings at runtime, and then saving the Road Network game object as a prefab to...