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I do a necro because this is a great ressource. As I was just about to write up something similar I made a quick preview of the noise methods....
Maybe it wasn't clear by the wall of text of mine, but I went through that and the implementation of Unity for the said renderers from MAX and...
I'd like to discuss the situation of importing models and materials into Unity. Since a while Unity has improved the FBX importer but seemingly...
Hello, Scene Depth node is missing the depth information of an object that I need. It is a non-HDRP shader though. It is a NuiTrack PointCloud...
I have the same issue and would like how to access at least custom Composition Parameters. CompositionProfile is available in the project but it...
[ATTACH] Finally today, I published the source files of my failed Early Access game. Source: https://github.com/McDev02/Endciv-OpenSource Help...
That is what I do all the time, wouldn't call it hacky even. You can then later when the screen is actually black disable the camera as well so...
Ok if I understand you correctly you got a pixel-art style game but you use 3D assets as a base? This is a topic of which I have no concrete...
A texture for the poker chip seems more suitable, especially when you want to have many instances. No need to do this with colored polygons, you...
Depends on what you want to be edited and what your game systems look like. I had my custom terrain and made a custom terrain editor of course for...
Na, the reflection camera should update after the main camera updates which should update after all other related transforms (player) have been...
Its not at all, it's just a set of data that you have to read and generate Meshes, Textures and Materials yourself. As I said CitySkylines (Unity...
I'd build a MapEditor app, I did once actually. But you will need a pipeline in your game that works with this, such as loading heightmap data...
Show us how you change the cursor, there are two ways of doing so if I recall correctly. Alternatively you can try a "fake" cursor as an...
Use LateUpdate for camera scripts. Not sure if this helps with your reflection but I generally recommend to do this. Making sure the Camera...
Well Addressables.LoadResourceLocationsAsync seems to do that, but it seems to be (kinda obviously) not performant on WebGL for individual assets....
Hello, I just started using Addressables for a pretty old project as an easy way to get some deferred asset loading for a WebGL Build. But my...
Hello, I had this layer rendering system for the default renderer you can check out below. It is 2019.4.1f1. A huge issue with my common use...
Hello, I have this shader that I use to hide geometry, for my AR apps this is very useful. For example I want models that grow out of the floor...
First I always make my Inspector fields private as this is simply a quick way to define data that I would otherwise store in other serialized...