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FYI: I'm experiencing this same issue on Unity 2022.3.7f1
Hello, I just released my latest animated music video which I made with Unity. Have a look: [MEDIA] I wrote my own animation application using...
Thanks for the quick response! It turns out that the issue was on my end. My code was causing the character to move in an uneven way (i.e....
I'm using Dynamic bone to control the ponytails of a character for an animation project. Everything looks great at 60 fps with the Update Mode...
That works! I'm not sure how I would have figured out how to do that on my own. Thanks again for your help!
Hi Scott, Thanks so much for your response! The code compiles, but serverType appears to be null after the "Type.GetType()" call. Any ideas?
How do you set the CompanionAppServer class to public?
As I research this more, it looks like I would need to get access to: CompanionAppServer. However, CompanionAppServer is private and cannot be...
Hello, I'm using Live Capture and I currently have to manually select the Client Device in the Face Device object every time I run my app (see...
Here's an update on this issue: Just to reiterate: The problem I was having is that, after adding the Live Capture package to my project, I was...
Hello, I'm trying to access the following components in script: TakeRecorder & ARKitFaceDevice According to the documentation,TakeRecorder...
After switching to "Forward Only" rendering mode, I noticed that some objects no longer appear in reflections like they did in Deferred mode. The...
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Sorry for that. I wasn't sure where to post.
I have created a new "HDRP Outside" scene disabled the Sky and Fog volume and added a bunch of cubes at various distances from the camera. Next,...
For what it's worth, I installed the 5.6.5p2 patch and resubmitted my app to Apple and it was approved. I don't know if that actually fixed it or...
I'm having the same problem on Unity 5.6.5. My app was rejected by Apple and the crash log shows the crash happens here: UnityUpdateDisplayList...
I'm having the same issue...
FYI: I found a bit of a workaround for now. I replaced both instances of this line: fixed4 tex = tex2D(_MainTex, i.uv); with: fixed4 tex =...
Thank you JoeStrout for sharing this shader. It works beautifully with 1 directional light. However, when I have 2 or more directional lights,...