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Just would like to add to this, the gi_emission shader works but this is the version for Unity 5.6. Took me a while to realize it's referencing an...
The comments are pretty alright. I did I started later than Titanfall, exactly six months before their first announcement in GamesCom I believe?...
Dang, sorry for that. Thanks for letting me know @RavenOfCode
Hi guys, I've submitted Ascend to Steam Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=759034450&tscn=1474129977 Would...
Any chance this would work with UFPS with minimal modding?
@VaporAnomaly that is a weird issue. Is the container scale non uniformed? are you able to climb up a similar sized cube?
@RTSlang I've tested and it works, though acParkour is not using the latest Surface system for footsteps yet. I will work on converting acParkour...
Hi @SteveB I've tried replying to your email but it bounced. I will be replying to your questions over here if you don't mind Regarding the...
Hi @SteveB Apologies for the late reply. You can make shimmying continuous by setting the duration lower, though I personally don't find it...
Apologies for my absence. I have been swamped with work and failed to communicate with you about the status of the development. @davbar9 and...
@davbar9 coolio, keep us updated. It should be doable, with relatively ease, by creating your own custom input to drive UFPS. acParkour just works...
@StarGamess cheers mate! Glad you like the animation! @Cheburek that's a valid concern, though we do aspire to aim for triple A quality as much...
Hi @Eeronautti it is as you said the latest UFPS seems to break the trigger layer and make everything trigger to be able to collide. I am looking...
Hi @reocwolf you will need to find a way to check if the player has jump or double jumped before activating the jet pack, else it will probably...
Hi @tripknotix, acParkour was developed for desktop and I am afraid that we would not be able to focus on mobile. However, there is some users who...
That's a pretty cool idea! I will look into making something like this, perhaps using the right click.
Sorry for the lack of replies guys. After scratching my head for quite a bit, here's a preview of acParkour's next update. [IMG]
@Gerald Tyler good point on the respawn system. I personally am looking at the player choose their spawn point system, for benefits such as the...
@ntxboyll Thanks! Titanfall definitely had a huge influence. :D @menfou Thanks! I am still struggling to finish this one.
Small little update, we got the first working exosuit implementation. [IMG] [IMG]