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I tried to reverse engineer the YAML format of the Unity maps, but I couldn't make it happen. The format this utility uses is a standard JSON...
Hey, OG stands for OpenGUI, another one of my plugins. Unfortunately, I have moved to the Unreal Engine entirely, and my work on these plugins...
Actually, I figured out a script to change a reference from a .js script to a .cs one while preserving the properties through the SerialisedObject...
Here's an interesting one. I am currently planning to convert all of my plugins to C#, and here's the situation: GameObject in scene with...
You have to call OGWidget::ApplyDefaultStyles(), it's in the docs. Relative positioning of widgets in relation to one another is not implemented,...
I arrange OGWidgets under empty GameObjects all the time. Are you sure the GameObject you're using is scaled to 1x1x1? That's usually the mixup.
Yes. I am not developing a mobile game myself, but several people here are.
Dangit. I'm not sure why you are experiencing this, I can't seem to reproduce it. I'll have to get back to you on that. In the meantime, try 0,...
Ok, try a wider spread, like 0, 5, 10, 15.
The popups are rendering on the same z-index. Just put the other widgets at a higher z-position, i.e. further from the camera, like so:...
Good point, that should be part of the codebase. I'll add it. Thanks for your feedback :) EDIT: done Now you just check for the mouseOver flag,...
You just check for the OGRoot.GetInstance().mouseOver flag. If it's true, disable whatever actions you might have otherwise scripted.
I have taken the compile order into account, there is no problem using any of my plugins in a C# project. We can always maintain a C# branch if...
[IMG] Open source camera control for Unity LATEST RELEASE Issue tracker Example project GitHub repo What? It's a simple camera path system...
Hi guys, sorry it took me so long to respond. I am moving to the other side of the planet, and it's taking up a bit of my time :) There is a...
Hi there, I've hit a snag in the development of my GUI framework OpenGUI. Here's the scenario: The 9-sliced buttons seen below are drawn using...
UPDATE The next version 0.6.1 is up, with a new example and a new editor resembling the one from The Vongott Chronicles. Audio is supported, but...
It would take a lot of time and be completely pointless :D UnityScript and C# interface just fine, as long as you take into account the Unity...
Yeah, that is supported in the latest revision. I'm sorry the GitHub code and documentation is not up to date, I am currently moving and have a...
Hmm, well I don't have a need for it in my own project, so it hasn't been on the roadmap. The philosophy is generally that you'd import a map from...