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Hi Erik, Thanks for posting this thread. Just chiming to say that everything Iron Warrior noted applies to us as well. Couldn't have said it...
Hi all, Facing the (exact!) same issue - sci-fi ships in space, relatively complicated physics inside because ships have components which are...
Thanks Jashan, Yes that looks like what I'll have to do... Its a real shame there isn't a simple checkbox to disable head tracking in a camera or...
Hey all! Recently upgraded to beta 5.1 and I'm so impressed! Such a great improvement in workflow :) We have several cameras, including GUI...
Hi Partel, Thanks so much for getting back to me so quickly! Unfortunately the gun does rotate and so the hand does not follow the target I have...
Hi Partel, Firstly, thanks for your excellent product, it is making our game look so much more professional. We are making an FPS which uses...
Thanks guys yes that is the same situation we are in - Animator.speed is always 1 but the state itself needs to be able to play backwards and play...
I just saw that in the latest beta negative speeds for Mecanim animations will be clamped to 0. Does this mean that Mecanim will never support...
Hi Mecanim.dev, didn't see the post earlier sorry. For us it can be used in many places - we are developing an fps. Most obvious use cases for us...
Hey Kennux I love what you've done so far - amazing work! Just to let you know I'm also getting the transparency on the latest test project, just...
Thanks Mecanim, really hoping for a fix soon!
Hi Mecanim.Dev, Is there any way this could be backported to 4.6? We've already spent thousands on Unity over it's different versions and another...
Hi all, I am also finding this issue - make animations play with speed of -1 and anim events fire every frame. Please fix Unity!
Hey @mikezenox, @UnLogick, @FernandoRibeiro I've found the solution to my problem, I hope this helps someone else. Changing the FBX Version in...
I tell a lie. It built the slot, and the mesh wasn't deformed. Now when I continue with the tutorial, adding the slot to the slotlibrary and...
Wow, thanks Aaron, that also fixes it for me!
Hi everyone, I'm new to UMA and following the tutorials on youtube and documentation. I've scoured this thread to try and find a solution to the...
Fholm: Thanks for the explanation - it makes more sense now. I'll be sure to check out the example too.
So awesome. Thanks Fholm!
Hey FHolm, I want to send a global Event with an arbitrary number of strings to a newly connecting client. So I thought creating an Event with...