A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@SolarianZ Thank you so much for all of your help in this thread! I gave you and your PlayableGraph Monitor tool a shout out at the end of this...
Oh, I think I understand what you're asking now. Yes, single frame animations are totally normal. For example, the default Unity UI Buttons...
I'm a little confused what you're asking for. Are you saying you want to use the Animator more as a FSM of an object's state, not used for...
That was it! At first when I nulled it out I was getting an error saying `Animator does not have an AnimatorController` but I was able to fix that...
I know in your last update you mentioned Mecanim being too much work to "rearchitect or DOTS-ify", but why can't some of the low hanging fruit be...
Is your Animator's Update Mode set to "Animate Physics"? Animate Physics runs in the physics loop. This can look jittery if you have a high fixed...
Animator.Play("Chest Opening", -1, 1); -1 for layerindex means first layer where it finds that state 1 is nromalized playback time, so it jumps...
Not on the first frame, no. It's a throw grenade animation so the event was about 20% of the way through. I also tried messing around with the...
Thank you so much! I haven't had a chance to test yet, but I think this is the line I had messed up in my original attempts. I was calling...
I have an Animator and a custom class that uses the Playables API that allows me to mix an AnimationClip over the Animator. Think a game like Dark...
I haven't checked in a couple months, but nothing in your screenshot lets you filter the surface to only collect static objects, right? As soon as...
Don't forget about 1 new UI framework, years of DOTS/ECS breaking changes, and the huge RP debacle from a few years back.
It just means "the company should use their own products and services". It's been an industry term for around 40 years at this point.
This is an absolutely insane change and needs to be backtracked immediately. I can't believe I've dedicated a decade of my life to an engine that...
I really wish it had more options beyond needing to assign dynamic objects to a new layer or decorating hundreds of objects with the...
2021.3.17f1 I'm having an issue where I can make the game view go fullscreen with the hotkey, but can't get out of it while the game is playing. I...
+1 for an OnComplete callback
Probably best to lerp, or use something like DoTween to handle it with DoJump(). That said, the NavMeshComponents repo has a class called...
I left a few suggestions on the roadmap (one of which I left in August of 2021 for the old GitHub component system, haha), but I figured I should...
bump