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Hi, I've been using your plugin for a while but since Unity introduced the new assembly definition file, I'm having issues defining an...
Hi, I'm looking at your solution and it seems really good! I was wondering if it's possible to not restrict the number of outputs of a node. I'd...
You can easily do it by checking if the UI changed when the selection doesn't. void OnGUI() { EditorGUI.BeginChangeCheck();...
I figured out how to do it. I'm able to generate a clip with a wizard, save it and use it in timeline. It can be edited with the dope sheet. Works...
Is it possible to use this to generate a clip that can then be modified by a designer in Unity?
Hi. I haven't yet looked at 2018.1. I'm on 2017.3. I am not sure it's the same thing I'm looking for but I believe it's very similar. I want to...
Hi, I was wondering if it was possible to modify and infinite clip created in timeline by code. I'd like to be able to generate a clip...
You can also use a multiplier so set the emission rate in the new 5.5 release. I find it works better that way when curves are used instead of...
Hi, I am changing some of my inspector scripts to not use EditorUtility.SetDirty to update the scene as explained here :...
Hi, In the log, there's only Found Unity process: Unity Editor (Unity) (4058) As for Mono, I also have Xamarin Studio 5.10.3 installed on my...
I've tried it and I can confirm that when the breakpoint hits, the focus goes to monodevelop. I tried watching variables and it also works in...
Hi, I just got the VS Code Unity Debug plugin. My setup doesn't use dotBunny's plugin. I just followed the steps at:...
Looks like it's time to code some extension methods to make things simpler... public static class ParticleSystemExtension { public static...
On a side note, inheritance in network messaging doesn't work. I get serialization error messages from UNetWeaver. I would have liked to...
Hi, Thank you! When my server is offline it works as intended, but when it is online, I cannot connect anymore. I get CRC Mismatch. It seems to...
Hi, I'm just trying some very basic stuff. I want to connect a client to a server. I used one of the provided examples. I works well for most...
Hi Right click in the Animator view and select "Create Sub-State Machine". Then drag and drop the states you on the newly created sub-state machine.
Thanks for the info. To speed up computations don't compute the power of 2. You can write it as : float E = rigidbody.velocity.sqrMagnitude *...
Hi, You can use triggers instead of boolean values. Triggers reset themselves automatically. You don't need to reset them by code.
Who are you? My name is Gabriel Burdeti, lead programmer at Allumage Studios. What kind of game are you trying to build or would like to build?...