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Hey nproject, 1.3 now has this functionality of moving through a scene with a bridge and an example in the kit that specifically addresses this....
Yo! Testing stuff now. Joey can go into detail, he has been working hard on the scripting. He should be able to respond with more details soon.
Inventory...1.3 is just getting insane and way past due and I'm very sorry for that. A lot is getting packed into this update... [img]
Hi Everyone, The 1.3 update is packed with stuff, so that's why it's taking so long to be released. The next update doubles the amount of content...
Hi nproject, We've got an example setup with what you're asking for in the next update: [ATTACH]
Okay cool. I expanded on zenGarden's idea as well in the meantime.
Yes, this makes sense. I like the idea of having triggers detect when the player is walking across the bridge. I would use sorting layer instead...
Hi nproject! Shoot me an email over at support@trollbridgestudios.com. I'll help you come up with a solution as well as implement something into...
Hey abatcat I'm just wrapping up a heavy development cycle on another project, which will be done by the end of this week. I've been MIA because...
You know you're in the "Works in Progress" forums right?
Hey Aspire9! Yes I'm testing everything and updating documentation this week. My hope is we roll out the update with the new features by the 15th...
Thanks Beast Hero! How is your project going? Combat system is the next thing we will be working on after the dialogue system update.
Update 2-3-16 Finalizing dialogue system, will be releasing shortly. The dialogue system includes: Customizable dialogue bubbles (fade, type...
Update: 11-13-15 Added Editors Added UI System Added Options System Added Additional Camera type Added sounds to the object interactions Added...
UPDATE: 9-29-15 Big news everybody! The Top Down 2D RPG Kit - Starter Version has been approved and is now available in the asset store! Link:...
Update 8-15-15: Hello Again! Hope everyone is having a great weekend! I wanted to release another update and say that I've added scripts to...
Update 8-9-15: Hello! Quick update! I've added a destroy trigger system that can be used to destroy objects. In the example below, I use the...
Update 8-3-15: Hi Everyone! Based on the feedback I've gotten about Kit 1 I've added 2 new features: Customizable Scene change system - you can...
Hmm..okay so it sounds like so far the inventory system has been on the top of peoples lists. Let me see what I can do about moving that in...
Thanks Serinx. I was thinking about adding inventory to Kit 3 possibly. It would naturally come after the combat system was implemented, where you...