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I pity all the time and money inwasted (pun intended) into Unity. Evaluating Godot and Unreal Engine now. Unity has spent BILLIONS of $ for...
For a seamless effect you need 3d noise which you sample from a sphere. Increase the diameter for "finer" details. Here is short explanation with...
Thanks for sharing this @lclemens and thumbs up for all your time and effort you put into this. However, I could not find a licence information...
I could not install UnityHub on MX-Linux because of a signature key issue: The following signatures could not be verified, because their public...
Thank you so much sfjohansson, it works now. The issue was the wrong instruction on the Unity docs. Adding the minus sign works as expected. Unity...
Thanks for your response sfjohansson, I could be mistaken but as far as I can see this is exactly what I tried (what is on the install page). Did...
I'm on MX-Linux currently and I know it is not officially supported. But maybe there is an "inofficial" solution for my problem anyway. When I...
Another built-in method would be Culling Groups.
One additional factor you could consider is "politics". There was a phase of more than a year where there was zero communications about DOTS-ECS....
Please us code tags! rb = GetComponentyRigidbody>(); Look at this line. When there is a ">" usually there should also be a "<".
Did you write the code yourself or have you "borrowed" it from somewhere? If the latter it does not really matter wether it is from a tutorial...
If gridSize x gridSize is larger than 65 k you should consider using 32 bit index buffers. Look in the documentation of mesh class. Maybe try it...
That's why I said (or tried to do so) when you compare floats use Mathf.Approximately. Vectors are not "stored as floats". A Vector consists of 3...
if (transform.position == waypoints[waypointIndex].transform.position) positions consist of float values and those should NEVER be compared with...
If you have a lat long sphere with a rectangular texture you could just use the uv coordinates returned by your raycast and calculate them into...
https://docs.unity3d.com/ScriptReference/Mesh.Optimize.html
Hey Jürgen. interesting project that you have there. Reminds me alot of Eve online. Do you know Astrox Imperium? I hope questions are allowed too...
You don't show where enabling happens. Could it be that it is enabled at spawning and you set the direction (LookAt) afterwards? What happens...
I (and other people) had the same problem and did not find a solution. Seems a problem with Unity/HybridRenderer to me. So I "gave up" on ECS for...