A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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I'm going to piggy back off my other post and offer a solution for this, which is to verify your numbers against the data from the storefronts....
I see that the FAQ was finally updated a bit to clarify some things... For the topic: How is Unity collecting the number of installs? You state:...
I think that a one-size-fits-all approach doesn't appear to work here... if it is per install, then a one time purchase game would get charged...
If your game is free then if you're not making money, you pay nothing. It only starts if you cross the $200k threshold for the game's revenue...
To clarify, If I am using Unity Free, and I cross over that $200k threshold, instead of being forced onto Pro for my whole team, at $2000 per...
I think I'm as confused as most people reading that post... I would advise immediately pulling the post and getting it reworded to be much MUCH...
I have been using the new hub beta.6 for a little while, and although I like a few things about it there are a couple of things about it that make...