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Thank you. That solved it!
I made a quad in Unity and applied a Standard material with a white albedo and a white emissive. It glows but does not emit light onto other...
I'm working on a top down shooter which both has exterior and interior environments. I would like suggestions on how to approach lighting for...
Things are working great! However, I am getting some fragments that do not appear to be part of my original mesh. They look like fragments of...
Has anybody tried this with bodies exploding? I need something that blows human enemies to pieces.
Hey thanks that actually worked really well!
I need it to work like a decal. For a top down perspective game (3d) with a realistic style. It doesn't need to be in a particle system because it...
I am looking for a way to spawn an animated pool of blood whenever an enemy is killed underneath the body and then gradually spilling out. Is...
Hello, My game is best played at 16:9. It's playable at other resolutions but the sides cut off. Is there a way to maintain this ratio even if an...
Thank you. So the Build Report lists all the Unused Assets and some are HUGE. I've deleted them but it doesn't seem to make a difference in build...
I've purchased the Build Report plugin and it works like a charm. It's extremely informative. Just out of curiosity though, is it necessary for...
Thanks! I'll go purchase the Build Report plugin
Hello, I am building for PC and there is the .exe file and the corresponding folder. The .exe is a reasonable size at 11mb. The stuff in the...
Another update on the Taiko mechanic: [MEDIA]
Running version 4.6.1f1 right now and near the tail end of finishing a level, the lightmapper starts crashing. In previous levels, I remedy this...
Another screenshot of this area: [ATTACH]
A video of how the taikos work: [MEDIA] This is the kind of stuff that makes level design fun. The mixing and matching of existing and proven...
Cool so are you programming it yourself? Playmaker? You said you are doing this alone.
looks cool! from what i see, i'm assuming that you have a background in art. are you doing the programming yourself? are there going to be...