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Maybe a dumb question, but I've been opening visual studio as an entire solution for years. Is there a way to only open specific scripts instead...
Man I went on a JOURNEY... this ended up being a few culprits. However the main culprit here was that the method was being called by the...
Honestly, it's the right move. I'll try it. Thanks dude, will circle back.
I've gotten so good at resolving nullreference errors, but I'm stuck at a very seemingly simple one and I've tried different variations of...
Man I have tried so hard to avoid doing the fade in/ out. It's like one of the tenants of my game, I just want speed as far as moving between...
So I'll admit, I've gone a bit over my head in terms of logic here. So I'm looking for some support. Problem: Teleporting between two different...
Wanted to circle back on what I had put together to resolve this. Basically below: if (other.tag == "Tilemap Collider") {...
Both excellent ideas. For a non-engineer (which is what I am sadly), and tips on where to start for figuring out the math for the reflection? I'm...
In my game, my enemies are dumb. They don't use pathfinding, and basically run in random directions. So when they run into a collider (namely the...
Came back with another solution, because none of the above helped. Simply enough, close the Scene View tab by right-clicking, then open it back...
Debugging is great and all, but that seems to be your typical copy paste answer for most things. While I appreciated the link you sent, it wasn't...
Strangest thing, I am moving my UI around in the code. Seems pretty basic, just have a setting option that allows the switching of two images'...
Great advice all around! I ended up going with the drag drop method. The thing that was baffling me was that I didn't know you could open more...
[IMG] On the text above, I have three shadows of different colors. I need to be able to update each shadow's color via script. As far as I can...
I hear ya on this and totally understand. In fact, I just decided to create a workaround and for my bigMap3Camera mapCameraMoveSpeed, I just went...
So using time.deltatime in this case just disables the camera movement/ nothing happens instead of getting any movement. After debugging,...
Will try this, thanks.
I'm guessing it has to do with the position of the player in "newPosition": void HandleMapCameraMovement() { moveInput.x =...
Oh oh I see, okay. I'll have to think about that one. Thanks.
Wait I'm sorry I'm confused by that. It only fires when down and up? At the same time?