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Not exactly, I have a character that have multiple scripts to control him, even unparented the OnTriggerExit doesnt work with him since 3.2 (was...
Well, here there is the same problem, if my character is son of something, OnTriggerExit just doesnt work. new version(3.3), same bug
I think I found something, In my project the problem isnt about be parent or not, In my project my main character has 3 scripts added to him, are:...
Hello there! The trigger problem is the same here, I wrote a sample code that works on 3.1 and not in 3.2, Btw I am using the windows version...
Same problem here and same solution too. I downgraded it and it worked again. For exemple I used this script, a simple color/tag switcher:...
Big problem with triggers here! I had to downgrade to make my project work propperly...
I used FixedUpdate instead update and it is working ok now, (noob thing).
Very true.
Hello there, I am testing Unity 3.1 and I noticed that phisics acts very different if you compare the built in preview results, the built project...