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Finally.I use new RenderTexture(eventArgs.textures[0].width, eventArgs.textures[0].height, 24, GraphicsFormat.R8G8B8A8_SNorm); change depth to...
thanks. below is my code. but RawImage is still black. Material material = customMaterial; int id =...
thanks. But I don't know what the sourceTexture is. In ARKitBackground.shader there has _textureY and _textureCbCr
I try to copy background in ARCameraBacground using Graphics.Blit. void UpdateFrameData(int index, ARCameraFrameEventArgs eventArgs) { /*Other...
Graphics.Blit(src, dst, material); _command.IssuePluginEventAndData(callback, 1, id); Graphics.ExecuteCommandBuffer(_command); _command.Clear();...
this project seems like the solution jwgsbbc proposed. It is a good way in sync render frame and camera frame
yes,this editor.log is the crash,and I solve it by write the absolute path of libcuda.so in libcuda.so.init.c. lib_handle =...
My system is ubuntu 18.04. I create a new unity 2020.3 project and import com.unity.webrtc with tag 2.4.0-exp.4. It will crash when `Begin...
Modifing webrtc source code is incompatible with web. But insertable stream can be used to add custom data. I think this is a way to synchronization.
Sorry for that. I miss https://github.com/Unity-Technologies/com.unity.webrtc/blob/develop/BuildScripts~/build_libwebrtc_win.cmd. Follow this...
I follow the https://webrtc.github.io/webrtc-org/native-code/development/ to build my webrtc because I want to add some metadata to VideoFrame....
See https://groups.google.com/g/discuss-webrtc/c/npYIyxSBOLI. Francesco Pretto add sender_ntp_time_ms in VidoeFrame. It may help to synchronize....
thanks a lot. Any I have another question. How do you synchronize the camera image from client and render image from server.
Do you have workaround on this topic?
When I run the sample program `PeerConnection`. I change pc1 camera solid color's alpha channel to zero. but pc2 RawImage texture is still not...