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This has been answered over here: https://forum.unity.com/threads/depth-texture-from-custom-shader-trouble.1366131/ The appropriate pass tag is...
Thank you for the help and information! I will continue studying and will read and review those sources.
Hi wwWwwwW1, Thank you for the response! Thanks to your tip I was able to get it to work! After playing around with it, naming the pass...
I just realized there is a specific section for shaders that only shows when you click into the Graphics section - this has been reposted over...
Hi, I wrote a basic shader and added a shadow caster pass, but it is not showing up on the depth texture. Objects in the scene with default URP...
Hello, below is the code for a shader that does not show up on the depth texture. Built in URP shaders do properly show up on the depth texture,...
Thank you for the help! I changed the first line to private int[] arr = new int[8] {0,0,0,0,0,0,0,0}; and removed Setup() and it worked. I guess...
Hi All, In the below snippet of code I receive the error, "Object reference not set to an instance of an object" for the Debug.Log line in...
As a quick follow up, I am interested in using GetWorldSpaceViewDir which is listed here:...
Hi, The file ShaderVariablesFunctions.hlsl is missing from the Universal RP Package. The ShaderLibrary has all the other files I would expect, but...
For some clarification - here's my current code that works public class Currency : MonoBehaviour { public Material hoverColor; public...
Hi, I am looking for a way to during runtime change values of a shader graph shader, specifically enabling emission (or same effect could be...