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.Wow, thanks for sharing this information! Would it be possible to share the compiled bundle? Here is a google drive link. The bundle is built...
I have seen this error on my Mac but for me I got it when I had the graph view opened. I just needed to close the graph view to get rid of the error.
A long time ago I asked about using MM2 on a M1 Mac and at the time the NativePlugins.bundle was not built for Apple Silicon. I haven't had the...
Not MapMagic2 related but, looks likes Humble Bundle is doing a Nature Manufacture bundle.
I tried this with no luck. I did already have the "NativePlugins.blundle" on my system but I replaced it still with no luck. In my Plugins...
I upgraded to the latest Apple Silicon version 2021.3.0f1 and I verify that I was using 2.1.10 and I reloaded and created a new project and I...
Ok, I found the solution to my issue on Apple Silicon unity build it looks like I need to turn off C++ Native Code in Window - MapMagic -...
I was trying MapMagic 2 (2.1.10) on a M1 Mac using Unity for Silicon rev 2021.2.19f1 and was having issues. I am getting an error "Thread failed:...
From what I can tell from other post it looks like MapMagic 2 does not support navmesh generation, which is a shame. I was going to start writing...
Ah never mind. The pattern I was using to test the terrain was the same size as one title so it was tiling at the same rate as the tiles
I think I am missing a basic setting. I was hoping my biome mask would apply to the whole scene but it is just applying to the each tile and...