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@larsbertram1 excellent work! Much appreciated. @dnnkeeper Nice! Could you provide a online demo of that scene? or possible the scene itself :)...
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Hey, I would like to know if its possible to load a entire level made by a user in unity and what would it involve. I've made some code that...
Thanks. Yes I've seen these videos, they are cool, and I already bought RTP. But I'm looking for a more complete scenes (with foliage, meshes and...
If you guys post some scene files (to see how its done) or builds (for performance analysis) that would be awesome. Since the game I'm helping...
Hey, I'm working on a game that uses a lot of terrain, and the project leader tried RTP 2.1 and ditched it since it gave him problems and low...
Hello, Is this pack working on opengl/dx10/dx11 modes, mac/windows/linux and relatively recent ati (4850+)/nvidia(8800GT)/intel(HD3000+) cards?...
I use a combination of XmlSerializer with BinaryWriter to get both benefits, You can implement IXmlSerializable to serialize new types that...
Sorry, Got my answer. You can delete this thread, thanks.
This is what I get on win7, latest AMD Drivers for my HD4850. Any idea? [IMG] Without the force opengl I get all the sweet stuff with really good...
How is this shader on opengl/mac? In terms of performance? Is it identical? Because running with forced opengl mode on the samples you gave (4...
Yes please, especially 1) Terrain layout and creation, 2) Texturing (weightmap creation) making it look organic, 3) Adding details, (I guess...