A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I had this problem with Unity 5.2.1f1 and 5.2.1p3 (the latest patch release). And yes, changing the shader on my material to Sprites/Default and...
So turning optimization down from "Fastest" to "Fast" seems to fix the issue. (And explains why archiving breaks but hitting the play button...
I too am having this error trying to build my Unity xcode project with IL2CPP and the "Universal" architecture. (This is with Unity 4.6.5p2)...
Hello, Since upgrading to the latest 4.6.5 patch release (4.6.5p1), I'm now getting this error in a handful of my shaders when building on iOS:...
Dirk is absolutely right here. Having events for when the position/rotation/scale changes (and potentially other components as well such as...
When profiling my game running on iOS, the top item in the profiler (under the "Other" category) is "System.ExecutableAndDlls", which is using...
Hi everyone, We're having a huge problem that I'm hoping you all can help me solve... Long story short, our game is crashing when running on...
Can you please elaborate on how garbage collection will work on platforms that use IL2CPP? Will you be using the (upgraded) Mono GC, a custom GC,...
My company is also having this issue, and it's blocking us from releasing our game on iOS. (A lot of our core gameplay logic uses interfaces, as...
Hello, I am having a problem that I am hoping someone can help me solve... Some background: I am developing a Unity game on iOS where the...
Yep, confirmed working in Unity 4.3.3. Simply upgrading from 4.3.1 to 4.3.3 fixed it for me. So thanks for that fix!
Yeah, I'm not sure why unitylover says "You're not supposed to be able to do this with true 2d", unless by that he means "you're not supposed to...
Good idea, I'll try that. Thanks!
Anyone else having this problem? Does anyone have any idea what's going on?
Hello, I've run into a perplexing problem where my Unity app on iOS appears to be caching an asset bundle, but I DON'T want it to be cached!...
Thanks for the reply... that's pretty odd though. Not sure how I'm supposed to be able to scale down sprites and have them still look okay without...
Hey all, I'm wondering whether it's possible to use mipmapping in conjunction with the new Unity sprites. If I set a texture's 'Texture Type'...
Is no one else having this issue?
Hello, I'm trying to get hardware cursors working in my game. I set the "Default Cursor" under "Player Settings" to a texture whose type is set...
I too am having this problem for certain prefabs, albeit with my own projects. Any assistance would be appreciated. Thanks.