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Sorry I already fixed this I only updated unity
Pkg.Desc = Android NDK Pkg.Revision = 16.1.4479499
i just tried to build a new project without anything, and using the same build settings im using on my game and it worked. on my game i get these...
i've updated the thread with the errors
yes i posted it now my bad
i have these errors when i try to build i have no idea what they mean and how to fix this need help please [IMG] Failed running Failed running...
i'm having this 4 errors i have no idea what they mean, but it's only happening on this project i tried a new one and it is working. how can i...
tried again without the unity monetization asset and it gave BSOD on setting IL2CPP
my gpu is updated yea each time i build the game i get the BSOD. strange thing is, i didn't update unity or anything all i did was downloading...
and it would only give BSOD on building the game? like i said i could build before. that doesnt make sense
this never happened before and i already built the same game a few times but now it's giving me a BSOD why?
i get the debug.log printed to console but it isn't showing anything on screen using System.Collections; using System.Collections.Generic; using...
i get the debug.log("ad") on console but it does not display the ad screen why? using System.Collections; using System.Collections.Generic; using...
i'm having problems on my death counter if someone can help me please. the issue is that is only counting to 1 and doesn't add up...
i've disabled vsync and it works fine on unity remote but on build it lags a lot
i dont know why my game fps is so low, on editor it runs great but when i port it to mobile the fps is so slow. i have no idea whats causing this...
i already created my keys for the app and i still have this error how can i fix this?
look, they point to buttons [ATTACH]
yea they are
it prints 3, the lock image disappears but the button won't enable for some reason