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Hi, Just a couple of quick questions: 1. Can you run unity networked games through your own servers or do you have to go through Unity? 2. How...
What's the performance like compared to Unity's build in video player?
Hi, I'm trying to do a pulse effect for some UI. I've had an effect working but then tried to adapt it so it'll work with a mask. However, when...
Hi, Wanted to ask if anybody had managed to make procedural meshes at runtime for mobile? I'm considering this approach for a game i'm making. I...
Great! Thanks for that. It ended up quite longwinded but here's my solution: SerializedProperty property =...
Hi there, I'm making a custom editor for my class and I'm struggling with how to use Serialized Properties correctly with System.Serializable...
Hi, Can't find a definitive answer on this but is using Mask on Android devices considered to be as expensive as doing an alpha clip on mobile or...
+1
I've made a shader which was edited from Unity's toon shader. I wondered if there's any suggestions anybody has for optimisations as I know the...
Hi, Just wanted to ask about steps to take to minimize the potential for thermal throttling with Google Cardboard. These questions are probably...
Hi there, One problem I'm increasingly notice, is repositories getting bloated with lightmaps especially when multiple bakes happen during a...
Yes absolutely. I get the warning! The problem I suspect though is that it has still completed the function and set it the architecture it needed...
I forgot to mention the fundtion I'm talking about: NetworkServer.Listen(47775)
I know this issue can sometimes crop up especially when testing on the same network: Cannot open socket on ip {*} and port {47775}; check please...
Will try it but I think it's unlikely as otherwise you can't release an app for more than one phone type. Not without the rendering being...
As far as I'm aware that's just for the editor window isn't it?
Hi I'm, Trying to make a cardboard app but I seem to notice even copying the demo project from Google's samples that although it works, I and my...
Ok thanks for the clarification. Thanks,
An improvement in the new patch release is: VR: Asynchronous Loading during Splash Screen to reduce load times. Does this same fix apply on a...
Yeah I have seen NetworkServer.Send but as far as I'm aware you have to set up specific message types which feels rather overkill for a one shot...