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So I decided to read mergeresolving.txt in depth and moved tool to C:\Program Files\SourceGear\Common\DiffMerge\sgdm.exe After that a new entry...
I have downloaded portable vesion of tool https://support.unity.com/hc/en-us/articles/115000513426 Contents inside - https://prnt.sc/1qz45d6 I...
I tried with and it works Vector3 xy = GetPosition(x, y); Vector3 pos = Quaternion.FromToRotation(Vector3.forward, m_Normal) * xy; But it would be...
I have a collection of coordinates in XY plane and I want to dynamicly project it on plane defined by normal. For example: 1. normal (0, 1, 0) -...
Its amazing! Please videotape gameplay, it would be great
Check what i've made :D [MEDIA]
Try this private bool isExecuted = false; if (other.CompareTag("TriggerPlayerCollider") && !isExecuted) { yield WaitForSeconds(5);...
I have a same problem, pls help
I suggent "movevent" in code is a Vector2 movement.x = Input.GetAxisRaw("Horizontal"); movement.y = Input.GetAxisRaw("Vertical"); Its a same as...
Its beautiful, thx a lot!
Tiles start falling after 1 second after player exits tile trigger collider. Can u help with code? I tried different variants such as: Quaternion...
I want to smoothly rotate the player when clicking LMB using this code void Update() { if (Input.GetMouseButtonDown(0)) { if...
[SPOILER] I partially solved this problem by turning off anti-aliasing. But there is small glithces at sides of road [MEDIA]
Road are little bit glitched at distance and look like a real one. Can any one please help me to solve this. I have uploaded my video and pic here...