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Thanks Sock Puppet! I'll have to check out Jitter physics - it sounds interesting. Since Unity uses PhysX, it should properly support continuous...
RichMakeGame, thanks so much for your response! The problem with using discrete collision as you suggest is that thickness, relative angles, and...
We're having trouble getting objects to collide reliably in Unity 3.5. The attached bare-bones example Unity project illustrates the problem:...
Thanks, I had the same problem, and that fixed it for me too. Curious how the debug keystore gets corrupted. Seemed spontaneous in my case - it...
Anyone know how to sign an APK when building from the command-line (e.g. from a build script or CI server)? Looks like the keystore/key passwords...
I was just perusing the documentation on GUI.skin, and found this interesting message: Debug.LogError("Assing at least 1 sking on the array");...