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I'd like to create a virtual copy of a room and then use an image target to lock the real room and the virtual room in the same location. I'm...
Ah, I wasn't very clear on that comment. I meant there is no long4 type, so no packed assembly instructions. The burst docs don't list doublen a...
I'd like SIMD support for decoding multiple 64 bit Morton numbers....
Exciting stuff! * EDIT * Just noticed the request for bug reporting by the OP. I'll submit through there. I just tried in on the Quest and...
Ah I see, thanks 5argon. Still a bit of a mystery why double4 is supported but long4 isn't, even as a non-vector type.
There is a double4. Am I misunderstanding something? Good point. I know very little about this, but it does seem like AVX2 has been around since...
That's a shame. I'm getting a lot out of the auto-vectorisation of int4, but need a long4 equivalent. I don't want to lose all those perf gains!
Just wondering why there isn't longn or ulongn types in Unity.Mathematics? Should I be using double types and converting?
I just started to get this when I upgraded to 4.2. I tried deleting the firewall entries, no difference. Besides being annoying, it stops my...
So here are ways you should and should not check any Unity object for null. Of course you can simply use obj==null if the reference hasn't been...
Here's a null gotcha I just got stung by, I hope this helps someone else! Object o = new Object(); print( o ); // "null" print( o == null...
Sorry about the multiple posts, can someone delete this thread please? UnityRenderEvent never gets called after I call GL.IssuePluginEvent. I...
UnityRenderEvent never gets called after I call GL.IssuePluginEvent. I just want to double-check this is even possible, the sample is for the...
Brilliant, that worked. Thanks for your help. Any reason why did you changed "Background" to "Geometry-1".
I'm using the Standard Assets Projector to project a texture onto a mesh that has a simple DepthMask shader applied. This all works great except...
The black box rotation is the keyboard rotating. Use this code to fix it: iPhoneKeyboard.autorotateToPortrait = false;...
I'm on iOS using a plugin to render the camera image to a GUITexture. I pass in texture.GetNativeTextureID()+1 to get the power of two scaled...
So if you go through the build dialog you get a nice warning. It shows you a replace option but no append option. I can live with that. If you...
I have a foder structure something like: - MyProj |- Unity-iPhone.xcode |- All my unrelated but very important source folders and files....
Yep the texture 512x512 and it's not compressed. Thanks for your help! I'll have to figure out a way to get this rendering to work on the...