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Hey, I just stumbled over your post asking myself the same question. I think while your example works, you should replace LoadAssetsAsync with...
@tdmowrer Any chance this gets fixed properly in ARFoundation?
I got an answer here: https://github.com/Unity-Technologies/arfoundation-samples/issues/557
We had the same issue with different methods that we had in a custom native plugin (which will be part of the UnityFramework target in Xcode). Try...
Hi, We're running into some trouble with the latest ARFoundation down to at least 4.0.0-preview.3. We can build our app fine for iOS, but for...
That would hold true for anything test related. Your own test assembly (with this as dependency) should not be part of the build which I think is...
It seems this is the way it should be done now: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Testing.html So in short: var...
I'm also trying to wrap my head around this at the moment. How is it supposed to work to Load a scene or two until they have finished loading Run...
Doesn't seem like it was fixed, just had to still do it manually with 2.3.2 / Unity 2019.3.14f1. Also in case it's useful for someone, permissions...
What about support for this https://developers.googleblog.com/2019/12/blending-realities-with-arcore-depth-api.html? Object blending seems like...
Just set a boolean when you're requesting the permissions and check for the permissions on application focus only when it is set. It's ugly but...
There is also https://github.com/yasirkula/UnityAndroidRuntimePermissions which supposedly has a blocking call but it doesn't work for me. Maybe...
Latest unity 2019.3.5f apparently is missing the package manager. Just downgraded to 2019.3.4f for now...
This seems not to be because of UWP but also happens for us with the legacy pipeline. The FPS display vanished with the change to 2019.3. No Idea...
You will need to use an absolute reference, such as the device compass, to rotate your objects. World mapping otherwise has no idea about...
Maybe that has changed but it is open source under the GPL, so no reason to not include it.