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That was the issue I was just having after restructuring this. I need multiple audio sources to stop the audio cutting out when the events...
Oh I get it, it would then make sense to split up the GameObjects so I don't have to go attaching Audio Sources everywhere. I have a sequence, as...
Hey, Just a quick question. How can I specify an audio source when I use the Play Audio event? Thanks Nick
Hi, it appears there is an issue with blowing up the stack when a TileView/ListView has 0 items. Basically a call to ScrollUpdate is made when the...
Hey, I've been working on a project that had me switching between PC and Mac for scripting work. I ended up in a situation where Unity and...
The section that updates the position can be changed to use a Collider.Raycast instead for irregular surfaces, this would return a contact point...
I've been trying to work out a similar problem recently where I wanted to have an object orbit a planet like Mario Galaxy. After getting...
Ahhh, now I get it, didn't realise 3d object transformations affected GUI elements. Adding a GUI text game object to root works fine. Thanks Eric
Hi, I am having this really bizarre problem with GUIText. I create a new project and add a GUIText component to the Main Camera. This by...