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I imported the package into a Unity project (Unity 22.3.21f1) and got this in IKExecutionOrder and other scripts: [IMG] The line is here:...
EDIT: Okay, so this appears to be the solution. The actual steps are as follows: -Build from Unity to an xCode project. -In Signing and...
If there's anyone who can suggest why a build would be 'corrupted' by uploading then I'd be happy to hear any ideas.
Thanks - what should I be looking out for?
I have an app that builds and works fine in OSX. No errors. If I attempt to send this for someone else to test it by uploading it, either as a...
Hi @Partel-Lang - I had a problem a while back where the look direction of a character was incorrect and off at a 90degree angle. I believe it was...
@StayTalm_Unity is there a way in which to raycast to a button using the XR Ray Interactor, and instead of having to pull the trigger have the...
I replaced a timeline with another, reconnecting bindlings etc. However the old timeline is hanging out in the component in 'unused bindings'....
Made this 5 second shot for a challenge (every entry has the same length of shot - hence why only 5 seconds, mocap for the character - I decided...
@songtan thanks for all that! I think that there's a way there to achieve all I want to. Thanks!
Hey @songtan, I'm hoping to be able to use this asset for a game. A couple of questions regarding customisability during play: -It would be...
Been working on some experimental pieces recently. These are in order of most recent first, but all using full DXR (GI, Reflection, AO, Shadows...
Ah great, thanks!
The eyes are pointing forward. These are characters from Character Creator, so I'm not sure how I would alter it. The heads do the same, pointing...
Hey, got an issue with 'lookatik' - the eyes appear to be offset by 90 degrees, leading the character to look off to one side and if the clamp is...
Well, hopefully they figure it out, in the meantime I guess lighting can fake most of it.
Strangely an older scene I worked on was fine with emissive: [MEDIA] This was a year ago, without any crazy issues and running in realtime. Very...
Ah sure, well I guess I could expand it further. Would just be nice to be able to have some self illuminated objects that cast their own light....
Trying out a horror scene: 2020.2 - This is all RT shadows, and some reflections. GI works well. However I have yet to get emissive materials...
Thanks! Really appreciate it.