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Right, and I get back a list of GooglePurchases, but there does not seem to be a way for me to get the Purchase Signature for each of those...
For Google IAB, there is no finishPendingTransaction call like there is in the StoreKit plugin. Let's say the user purchases a product from Google...
Thanks, that did it.
I am opening the StoreKitTestScene.unity and after I press "Get Can Make Payments" and login to my sandbox iTunes account, I get this exception in...
I'm using Etcetera to handle my Push Notifications and everything works fine when I receive a notification on the device while in game or if the...
I mean more specifically, do I need to be watching for StoreKit events the entire time the app is running? I only call StoreKitBinding functions...
Why is StoreKitManager marked for DontDestroyOnLoad?
Thanks for pointing this out. I vote for this.
Ah, right. Forgot that you can't do Push on the Team Provisioning profile.
The Apple prompt does not pop up. Where do I find Settings.app? Notifications are enabled on my device settings. I just downloaded EtCetera...
I'm using Etcetera on Unity 3.5 and building to iOS 5.1. I'm calling EtceteraBinding.registerForRemoteNotifcations(P31RemoteNotificationType.Badge...
Just wanted to say thanks for changing EtceteraManager.remoteNotificationRecieved(string obj) to...
While writing my game that communicates with php server scripts, I decided to have the scripts perform a php error header if anything on their end...
Is the plugin working for the 5.1 sdk? My coworker is building to devices with the new sdk but they are not registering for the remote...
Well I mean... if I just move the #if UNITY_3_5 down a function then etceteramanager will fire off those events and I don't have to use...
Is this why didReceiveRemoteNotification in the Objective C AppControllersPushAdditions.mm is disabled for Unity 3.5? How do I receive the Push...
I'm deploying Unity on Facebook and I'm using an Application.ExternalCall() to call a Javascript function that calls Facebook's API to make a...
Same problem here.
In the cases where this happens because the user has downloaded many different versions of asset bundles, would a temporary fix be to include a...
I have a published Android game and in the Error listings in the marketplace I'm getting a java.lang.IllegalArgumentException with a stack trace:...