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Submitted new small update to Asset store for review, in few days should be live. Mostly fixes as I decided to postpone some stuff I'm working on...
First update just got live in Asset Store! And VoxelWorks is still 30% off! What's new: Camera points feature. Saves the last editor camera...
Finally! VoxelWorks is released and available on Asset Store. And to celebrate a launch it's 30% off. It's been a long ride and I hope a longer...
Hey! Sorry, it took me almost half a year to respond) But in fact, there is an update. I'd say, editor is in active internal alpha stage and is...
Hello, It has been a long time I posted here, but anyway here it goes. While working on one of my projects, I ran into the problem that I...
Yes. Sorry all, that It takes so extremely long. Not going to promise it next week, but it definitely going to be released
CharacterController has a velocity property, just change code to something like that: public Vector3 playerVelocity { get { return...
Just tested out some combinations.. It turns out walker bots are pretty 'modular', so i think it's possible, not sure if animations will work...
Thanks for your feedback, it's really useful to pinpoint that bug, I'll be testing and fixing that but probably after upcoming update, as I kept...
Sorry guys for keeping you waiting that long. I'm back to work with update, had a few troubles but now it's sorted out. Again sorry. Just...
Hi! Yeah, update will surely be, it is (almost) ready actually, I need to do some testing and tweaking before releasing it. And I need to finish...
Looks like we can't push more data into fragment shader, have to cut features. I wonder why Unity does not give any warnings when compiling. Just...
Those are particle effects, they just have collision enabled and die on collision. It is called Tracer in droid's hierarchy
Bots use RGB mask texture for colors Red channel - primary color Green - secondary etc. So they can't work the same way with standard shader. You...
Hi! Guess it's time to make a little announcement. New update is almost ready. Right now I'm working on some fixes for AI, adding some requested...
That is a bug from page 2 of this thread :) I thought it was fixed long time ago. What rendering path do you use? Tried disabling static/dynamic...
Hello, everyone! Just updated VoxelWorks WebGL demo with a new version. Fixed object interaction bug and added a new feature: now editor loads a...
The only reason is functionality of Standard Shader. You'll have to rewrite support for all maps and features. You can't switch from opaque to...
Yeap, in theory, thats exactly how one can make it with surface shader. But to add a map support I need to modify other code in other cginc files...
For that kind of effect you should consider a specific surface shader, it's easier to write. This one is full of textures that take up slots and...