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ah ok, nah I don't want to move it straight to the point, I just did this first and noticed it wasn't doing what I expected it to. I guess if I...
Hello, I am setting rb.velocity to a vector with no time scaling, and it's not moving the length of the vector. I thought the code below would...
Are you referring to the Damageable script inheriting from IDamageable? I suppose you're right. I can't think of a case where this script would be...
Howdy, I've run into a problem in Unity that I am having difficulty finding a clean solution to. Lets say I want to make a bunch of gameobjects...
I fixed this issue by modifying the prefab again myself. Maybe it was just an import failure.
Hi there, I just git-pulled an update from a collegue with some changes to a prefab that's nested within another prefab. For some reason however,...
Thanks for the reply, I'll look into it when I can and let you know how it goes.
Hello, reviving the thread because I'm having the same issue. I'm using a virtual cam to create a 3rd person camera. I don't want to use the free...
Ah okay, maybe where I was reading about it, it was just because they were saying in comparison to integer comparisons or something.
Thanks for the reply. I don't believe you can reference scene objects with assets such as scriptableObjects. However there is a work around using...
Hello, I have a script in a scene that I need to get a reference to from a script that persists across scenes. What is a good way of doing this?...
Thanks for your answers guys. I guess I can understand why it doesn't exist. Thanks for your solutions regardless!
not 100% sure how to do it, but there's a way to have multiple scenes loaded at once. You could just have your transition scene already loaded....
Hello, I have multiple gameobjects that have the same component but are of different prefabs with different component values. I need to be able...
Solved with: public class RankUnlockedItemContainer<TItem, TValue> : ScriptableObject where TItem : RankUnlockedItemBase<TValue> {...
Hello, I'm trying to create a system using generics and scriptable objects to encapsulate the relationship between content items and the rank in...
So I am making a game with a similar content progression to Clash Royale. Essentially u have ranking points (Identified as Trophies), and the...
I downloaded the FPSSample to get some ideas of what a well designed game code base in unity looks like and good lord it appears so foreign to any...
@Antistone I always try to take precautions so that people dont accidently break things. I suppose I could solve the problem with the...
Sorry just realised the title isn't entirely releveant to the actual question