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Yes makes sense! Thank you very much
@Rene-Damm that goes in the right direction, the biggest issue is that you cannot expect all use cases to instantiate the prefab at runtime like...
I was struggling with the same thing: I want both players to fall back on a KeyboardLeft/KeyboardRight scheme when no gamepads are present. If one...
Hi @_Paulius, found a new issue with the android small icons in package version 1.0.3: They are broken when building a batch build with...
As I don't see that being reported here yet: Unity 2019.3 and SRDebugger seem incompatible right now. `RenderPipeline` cannot be found in 2019.3:...
So thanks to a friend I now know how to access custom data from remote notifications. custom data has to be in the key exactly named 'data' (in...
Why don't you use UnityPlayer.currentActivity in the java code for that?
I wondering the same, the documentation mentions the `Data` field but it is always empty and never contains anything and seems only to work with...
I have the same issue with 1.0.2 again :(
Thanks for the quick response! Keep up the awesome work!
I just uninstalled the package again because it keeps freezing the unity editor when I close it (interestingly this only happens if i never hit...
I am wondering the same @phil-Unity Also this official HOW-TO still uses the deprecated code:...
The issue is still in Unity 5.2.3p3 ...
Hi thanks for the awesome product! I would like to know what will be causing problems if we would move your code to a separate solution and simply...
why dont you use their raw API ? you can simply GET request the image to show and the URL to call when the user clicks that ad. that way it is...
not nice but doable.. too bad your lib does not support this generically, i whised i could just add a ui click check callback once anywhere and...
Yeah for taps and such things this works. but what about for example dragging. when the user starts a drag on a ui element (a click) and moves the...
My question is, how do I stop touches being propagated to your Input.Touches when it ends up being just a simple click on a NGUI element. for...
I highly second that, especially because combining multiple plugins on android is simply a PITA (if not impossible) without accessing the sources...
Yeah I think so too. I have this running for me now and it seems to work just fine