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@daschatten , great work here. Question: has anyone modified this to create colliders for trees also? @Joachim_Ante , is there any word regarding...
The doco says: To override the default client instantiation you can create a partial class with the same name as the ghost spawner and implement...
Great feedback, thanks @timjohansson
I agree, there's tonnes of stuff in the DOTS Sample project, currently mostly in the Unity.Sample.xxx folders, which would just make sense to...
Hey Jawsarn, Take a look at the DOTS Sample here:...
Okay, I've worked it out. In case anyone else has a need for this or something similar, I used the DOTS Sample as a reference; see this folder:...
Hi guys, I have a prefab that is being instantiated and managed on the server and synchronised to the client. A custom component, rotation and...
@DaftPuzzler That was a very thoughtful and useful post, great input!
I think you may have problems if you open it in any 2019 version. It'll download fine but you'll have a lot of errors due to this project being...
Sweet, thanks Micah. I'll persevere and if I get something working I'll share.
Hi everyone, I've been trying to work this out for days now and it's doing my head in. I've got a building (that's an imported asset) whereby my...