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Hi, I'm interested in the function 'transfer the motion from FK onto IK'. If I have a Two-bone IK constraint in my character's leg, when I...
I think DebugLogError's point is how to get the FK position of the bone where we do the raycasting. With Mecanim's built-in IK we can get the...
Hello. I've encountered the same problem as you mentioned. Do you have a solution on how to get the FK postion to do the raycast?
I tried my own idle and run animation clips and model in snappy locomotion demo. But when I enter play mode and move the charactor, in the...
Has your problem been solved? I have the same situation. It works on the example model, but when I use my own model it print the same error.