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if (Handles.Button(mousePos, Quaternion.identity, handleSize * 0.1f, handleSize, HandleFunc)) { //click event should happenes here }...
rider wont solve,it is completely a hardware bug.And unity can not find and recreate it!
It start from 2019.3.x as v2 pipline is forced to be used. Unity wont fix this because this issue seems quite related to the hardware and even the...
Unity seems did not tested on enough devices.I think they should emphasis this issue to top 1 bug list. But they don't.
It says decrepcated if you upgrade a project from v1 to v2.But if you choice v2 or just create a new project in 2020. There is no option. V2 is a...
You are right.But actually on new versions of unity.There is not an option of that because of deprecated.
I have a way to "fix" this problem by degrade the project to 2019.2.7 version which use asset pipline v1. Then upgrade to high version of unity by...
I got a serious problem of lag on unity when the asset pipline upgrade to v2 Each time I change a minor script causes huge lags on editor over 3-5...
As I have search many on google.I am quite sure the problem was detected on assetpipline v2. This did not fix even on lastest unity of 2019.4 and...
up,if anyone can help.Thanks
The topic may not common but surely there are similar victims. Please take notice.It was just easy to reproduced by creating a new project. If it...
I have tested this problem caused by asset pipline v2 which is really a bug feature. [ATTACH] This happened in any project even just new empty...
This a BigBigBigBigBigBigBigBigBigBigBigBigBigBig problem after I start to use 2019.2. I've always keeping up on upgrade and now on unity 2019.4 I...
up and thanks
The unity just install caches on C disk without any configure pemission. I know the system would delete automatically but only when install...
Hi,does the game have the function of seperated area minimap like metroid or AxiomVerge. I think the minimap,saveload,cutscene system,main menu...
I think this is not the first time. Hope could fix but not being an accident.:confused:
This problem must have been talked many times. So I suggested gc to create a thread-based forum but not like this so anyone could contribute there...
On start only execute on the scene init period once. So however you walk close to the trigger later, nothing would happen. Seems you are asking...
If you don't have too much detail requirement(such as whether face the door).There is an easy way to do a quick job. The advanced setting on a...