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Yeah works much better now. You are life saver thank you very much. :)
For noob like me [ATTACH]
Make sure your pc has valid time. I had this same issue on pc with invalid time.
As tile suggests, once a while when I came across old blog post migrated to new unity blog I noticed images cutoff issue. I thought it will get...
Yes it worked out. Thank you so much.
Hi, How to get next frame's position and rotation in advance from existing spline controller? These values come in handy for moving platform...
Seams like CurvySpline.count returning returning 1 less segment count for CurvySpline.Closed = false but correct no. of segment for...
hi, CurvySpline.Count api returning incorrect segment count. for 2 segment returning 1 and for 1 segment returning 0. Any idea?
I had specific use case where I wanted to add waypoint prefab to spline. Waypoint prefab is bit complex with few scripts and meshRenderer so...
I didn't meant difference between editor edit mode and play mode. I meant difference between editor playmode and runtime on target build. I just...
I am try to add CurvySplineSegment gameobject to spline instead of CurvySpline.Add(Vector3). curvySpline.enabled = false;...
I found the cause seams like on runtime I cant simply Destroy CurvySplineSegment gameobject like I been doing in Unity editor play mode.
I bought this plugin year back. I started working with it from few weeks back. In editor its working fine. But building on windows x86_64 I am...
Entities package doc at https://docs.unity3d.com/Packages/com.unity.entities@0.16/manual/index.html Page at CoreECS > Systems > Creating Systems >...
Hi, Salsa works great for my use case. I have few questions 1. What the best way of sharing Viseme and Emote configuration between project? I...
I also faced same downloading issue from official page. I download it from google dive. I got this link from unity forum....
I am using Visual Studio Code. It works very well with Unity and also its light weight editor than VS, I don't see any reason to use VS 2017/2019....
I was trying his Megacity build with "insane" graphics setting. Now I tried with "medium" graphics setting - now framerate and cpu usage much...
Same on my pc. eizenhorn's standalone build is running worse than editor play mode for me. And in editor play mode - probes on building loading...
Nvidia's RTX demo using Unity looks very realistic. Check https://unity.com/ray-tracing Experimental HDRP build will be available on GitHub on...