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Hi! Two questions: 1. I'm using v3 with a 3rd party custom Event System script which provides me only pointer Down/Up events, no click events as...
Whoa, from left field! :) Are there any revisions from the App store version? I'd bought it ages ago and won't bother replacing it if not.
Bump as this was unfortunately my top search result 5 months later when I'm still wondering, now on 5.3.2 :D
My asset store shows v 5.1.0 but when I download and install, BeholdR only shows that I've got 5.0.0, even after deleting/reinstalling. Tried...
I'm getting this as well with the new 5.3.1p4 on a brand new project after importing Grids Pro 1.14.2 :S
The fact it was asked was almost as funny as the answer :D
Busted!
For proper audio capture, I'm assuming that the game/whatever has to be able to play back at full speed in realtime, correct?
Yep, got it thanks. Don't forget there's one in VRPanoramaEditor.cs as well that needs to change to:...
Seems that I do. I've just finished a render of a current project with the following settings. The video plays back nicely and looks great, but...
Ahh, okay the GPU offloading makes sense. I'll keep playing and see how it goes. Thanks for the reply :)
Also, there is a bit of a bug with the "Encode H.264 video after rendering" option: It only works if the files were exported as jpg. Line 217 of...
Hi there, I just bought this hoping I'd see more performance gains vs the free offerings, but unfortunately so far it's pretty much the same. I...
When using the "Virtual Reality Supported" checkbox in 5.2, I'm getting a constant black screen. Unchecking it works, albeit with a ridiculously...
Performance is horrible on mobile. I think it says this in the Asset Description as well.
I don't have a hardware device, and I'm currently playing my game in the Nexus 5 emulator that came with the SDK. Unity detects it running, fires...
No amount of swiping, tapping etc ever makes my soft buttons appear when I have "Status Bar Hidden" selected. I love the idea of immersive mode,...
Run the emulator from the SDK, then click Build and Run from Unity. I don't have a device either yet, and that's what I'm doing. Works great.
I've got a health bar made up of dynamically added images in a Horizontal Layout Group with Child Force Expand set to both width & height. This...
How is everyone using colliders with P2D animations? Mesh colliders (or any others) don't animate with the mesh, all colliders vanish if "Combine...