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I'm prototyping a board game that makes use of Unity terrains for the pieces, of which there will be roughly 40. Performance steadily decreases as...
There's probably a much simpler way to translate from hex to world coords and back, but the approach I'm taking for now is to plot a line in world...
Hey, excellent work! I prefer this coordinate system for hexes, as it makes things like pathfinding (which I've added to this easily!) much...
This doesn't play well with the "base map" texture that Unity falls back to for distant terrain, but is an otherwise useful technique that also...
It also depends on the size and detail of these houses. You're going to need to use tiling textures if you want any sort of detail in there, which...
To patch your game, release an updated version or use binary diff tools to create a patch. To support "DLC" use assetbundles or read in your own...
http://unity3d.com/support/documentation/Manual/Video%20Files.html http://unity3d.com/support/documentation/ScriptReference/MovieTexture.html
Disabling DEP globally can result in a non-working system in some situations, so I really would not advise doing that without a complete image...
Ha, thanks for that, I didn't even look at what it was returning in Z. That should work fine then, although checking the bounds of the renderer...
Just a quick note on this: 1) The renderer flags things as "visible" if they're casting dynamic shadows regardless of if they're actually...
Loving this shader editor, couldn't live without it. I have a question though: has anybody tried making a replacement shader for the Terrain with...
Hello. I've just been experimenting with the good old "day/night" cycle and all the hilarious lighting issues that come with it, and would like...
Dynamic terrain shadows have been "broken" in this way forever. It's a common shadowing artifact that every engine will run into. You can (as has...
You need to include the data directory along with your .exe file, or it won't run...
I posted a similar question in this thread with no clear answer. If you lightmap a scene with the dual lightmap mode, then you'll get the...
Hmm, so the Adaptation Speed isn't actually ignored, it's just too fast even at the very lowest setting, with the overall shader just being too...
The "Contrast Stretch" image effect doesn't seem to be usable, due to the "adaptation speed" being ignored. No matter how low or high I set...
I'm digging up an old thread here, but it's better than starting a new one and this thread came up on Google while looking into performance...
I'm digging up a very old thread here, but I'm asking myself a similar question at the moment: Do trees painted on the terrain batch, and if so...
The cloud texture provided with this is low res and has some nasty JPEG artifacts. Replace it with a better texture (maybe 1024x1024, if that'll...