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So the differences between 2018 and 2019 are so major that it completely breaks their game? The major difference I see is that a lot of features...
Well, I managed to figure out how to get both working together. Now I just need to figure out how to make some tweaks to the animation to make it...
Thanks for pointing me in the right direction. I'm not currently using your asset, due to budget constraints, but I have managed to get my own...
In Star Fox 64, and some of the later entries, they have the ability to go into "All Range Mode." Is something like this already integrated in...
Hey everyone! I'm having trouble combining the functionality of my code. I have one set of code that does an animation (it rotates the ship to...
Maybe I'm tired, maybe I'm blind, or maybe something else is going on... but I'm having an issue that I haven't seen answered anywhere yet (that...
It's probably on your MeshRenderer, so use that instead.
I messed around a little bit with property drawers last night, but couldn't seem to get anything to work. I'll definitely give it another try,...
What do you mean? What information do you need? I have a Scriptable Object Database and I'd like a character to have a dropdown that let's me...
Has someone tried this before?
Ah okay. So something like hit.getComponent<Renderer>().material
Always, always, always test things with Debug.Log so you know what's happening! For instance, in the destroy code, place a log so you can see...
I'm still really confused on what you're trying to do, and it might be because you are trying to do something that is either an incorrect practice...
hit .transform.getComponent <DataHolder>().myData
Sorry to interject but the singular form of enemies is enemy.
Vector3 pos = transform.position + childTransform.localPosition
Change the 0.5f
Anyone?
public class Health : MonoBehaviour { int health = 2; void OnMouseDown () { health--; if (health == 0)...
I'm working on an RPG and I have a custom database editor window and a database of all my items. I'm trying to assign items to my character to...