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From my understanding what you need is a shared AR experience. One device will host the anchor (3D model) and the other one will resolve it. It is...
Create a layer for your background camera and exclude that from post process.
Thank you for your reply. That does the trick!! though it needs some fiddling around with it because it registers two actions. The first is the...
Hello again, Is it possible to register a tranfsorm change with finger drag and not a gizmo handle let's say, into the undo/redo system?
As far as point cloud goes you can access it with ARSessionOrigin.trackablesParent.GetComponentInChildren<ARPointCloud>. You can get the 3D...
Hello again, I want to implement the following behavior: I select an object and then if a handler is not selected I want to drag it using...
Thank you for your reply. That is my current implementation. I just didn't want to change the library in case of an update.
You can use colliders on your Gameobjects and enable "Is Trigger". Then handle them with OnTriggerEnter and OnTriggerExit methods. Note that your...
Hello and thank you for this amazing asset. Is it possible to call Undo / Redo from code? I see that it only checks for the shortcut to execute...
Hello to everyone, The big thing with AR is relocalization and I'm trying to figure out a way of achieving this using AR Foundation. Though with...