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THE major difference between Photon and others is that Photon is a service, whereas the other solutions are frameworks/libraries. This means that...
I've just published an article titled Why not to build game backend server with MySQL and PHP. I think it's highly related since a lot of backend...
I wrote an article explaining the basics of HTTP and the Web from the perspective of someone, who wants to use online services to build connected...
https://discord.me/baas
Aaah, that's why you said that FaaS pisses you off since you have to pay for asynchronous waiting, not actual code execution. That's true. But...
Also Engine Evolution (the game using Unisave) has average request processing time of ~100ms, so 5 000ms (5s) limit here is more than enough. And...
I agree that having only Unity to access the cloud is limiting. I plan on adding "web hooks"... or rather... basically a REST endpoint - as you...
I think Unity integration is the main feature and it is the primary thing that differentiates Unisave from AWS. AWS is like Digital Ocean and...
Hmm, yep now that you point it out, it would make more sense. I originally had only DAU, then added request count to prevent request spamming and...
Hello, I've been working on a backend service for the past year and I think it could become a viable alternative to PlayFab and other solutions...
Maybe your http sever (or php processor) does not serve files from unix-hidden folders (folders starting with a dot "." - e.g. "host/.php/...")....
I think there are plenty of options. Personally I like Photon. Your players won't be able to host their own servers, but they can create rooms...
May I ask you, why did you choose to make your own server with PHP and MySQL over using a service like PlayFab or Player.io? I'm just curious, thanks.
Oh, https, it's always a small thing, but you kill 2 days on it... I was asking about the services because I would like to create such a service....
Well both of these options are valid, but they seem a bit hardcore. Both are rather general. I would have to implement a lot of common logic (eg....
I'm actually trying to build a lightweight alternative to such services. I'm trying to make the code as simple-to-understand as possible. Here is...
Hi, android apps have to have a permission in their manifest file (android stuff). See this, maybe it will help:...
All the mentioned tools solve the gameplay itself, but how would you go about storing player data in between playing sessions? Thanks.