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Hi George-Ing, thanks for the reply. We figured this sort of pipeline would be relatively unsupported, but other than a few minor wrinkles, it's...
Hello, I have an interesting bundle issue I'd like to get some insight into! I have 2 Unity projects, call them A and B. A builds an AssetBundle...
After some more profiling, the number of shadow textures seems correlated to the number of Light2D components in the hierarchy and isn't capped by...
Hello, I've started digging into our game's memory profile and and seeing a mystery I'm hoping to get some insight into. Our game uses the 2D...
Hello, I'm trying to create a custom shader within ShaderGraph that I can use with a Visual Effect. I'd like to emulate the "default" shader that...
@PharmacyBrain You are the king of workarounds! I have been working with Unity since May 2022 to get this issue resolved. I have had multiple...
Can you elaborate on what you mean by "delete the old generated sprite"? Do you mean to delete the texture file or .meta file from the disk? Or...
Hi OrsenFavrel, thank you for the extremely detailed response! Easily the most detail I've ever gotten on these forums. These ordering features...
Hi everyone, hoping to get some help with transparency sorting in our VFX system. We're trying to address a longstanding issue with how our...
Hello, hoping to get some insight into what's going on with my game on the Steam Deck. We're running a native Linux build built with Unity...
Hello, I'm hoping to learn if there are any plans to have Light2D eventually support Rendering Layer Masks in the same way that 3D lights now...
Sorry if this ends up being a bit of a rant, I've reached my wit's end for about the 4th time just now with Unity's horrid Addressables system....
Hello all, I'm trying to understand how the internal caching mechanism works inside the Addressables system, but it is too inscrutible for me to...
Hello, we recently overcame a longstanding addressables bugs that were crippling our build pipeline for weeks. Central to our ability to debug...
We finally had a breakthrough on this issue. It turns out that IL2CPP was stripping out the Addressables.RuntimePath property which would cause...
Hi Ken, I don't suppose you've made any progress on this issue? It seems we're encountering something similar, assets are just not included in...
A few more details, we've been experiencing these issues primarily when making console builds (XboxOne and PS4 in particular). I don't believe...
Hello, my team is struggling with an issue that causes the dependencies of our Addressable assets to randomly go missing during a build. The...
Sorry to report that nothing suggested in this thread works. I just registered a change listener for every supported type on every VisualElement...
I gotta call it like I see it and say that the answers provided by Unity here are really quite poor. uDamian's post contains a critical link that...