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To be honest, i learnt scripting/programming first from Unity's javascript and tutorials. So honestly i think javascript is an easier to grasp...
Seems like a bug in Unity. I got the error with my c# codes. But i try editing the codes and reverting back and the error is gone.
Thanks. That kinda bypass the null error. Having a new error now. Oh well. I am guessing might be the version of my currently installed flash...
Well. I opened the link directly. It was posted on the web, and i clicked it. I tried opening with the html. Same error. Might wanna try the link...
Currently this only happens when i try to run it in my browser.[attach] Browser: Mozilla Firefox beta 9 ,32 bit Flash Player: 11.2.202.160 But i...
It's out.
Like what vwekker said, it's not possible now and i don't think it will be possible in the future as well. As ms seems to want others to use their...
Personally i think it looks quite nice. However i think the models especially the characters models at the start are quite rough. Maybe you could...
Not too sure what you are trying to do. But i assume you are having a main CharacterMotor that handles all MotorState and MotorState to handle all...
Udk has steeper learning curve but is more powerful in terms of graphics wise. Tries a little unreal scripting but still thinks unity's scripting...
Kinda interesting. Looks like scaleform but well looks promising in it's own too. :D
I have a script that has a public variable of type GUIContent. I'm currently writing an editor script that uses SerializedProperty and...
I guess when you imported in it will say the expiration period. Roughly 16 days if i am not wrong.
Guess you could ask in the uscript forum. Not sure about some of those.
yeap, 3.4.1 already fixed most of the crash bugs. and newly 3.4.2 fixed some minor bugs.
Like what the above poster mentioned. Post in the correct section and give more details. Replay as in how? Something like a re run of some sort?...
Thats a lot of art assets. Looking pretty interesting there. :D
I guess they are moving towards scaleform and i think scaleform is quite powerful for making gui as well.
Maybe something like this. function ObjDisable() { for (var child : Transform in transform) { child.gameObject.active = false;...