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the only non-kinematic rigidbody is the player (which is a sphere with its mesh turned off, it is kind of a first-person); I added kinematic...
thanks for the answer! I dont use the debug.log. I have checked the profiler, and whenever it rotates, I get something like this: [IMG] [IMG]
Hi everyone! I am quite new to developing games in Unity (but also in general). I've recently almost just finished a game, but the only issue is...