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Well, not quite. It doesn't get rid of the space between each line (the text is replaced with a bubble). The comment and the space still take...
I had a large post here (regarding error), but this is the link you should install from with Visual Studio 2015 upwards:...
Making extension is like making server apps, sounds easy, until you get sweaty. I tried Googling for documentations but all of them were relating...
Right now I add <summary> to nearly every variable just to make sure its documented enough, but it's actually cluttering everything in sight. But...
I would have to work around it a little bit, but I could check whether player is "the one" and then update the health. Nonetheless I'm still...
I don't understand what you mean. taggedPlayer is a variable, not MonoBehavior class. This doesn't update HP in PlayerIndicator, your code, simply...
I already asked that one some time back, but because I mingled with code, and it changed couple times, and the answer is for the old answers and...
Assume I want to develop following friends functionality. My battle plan is following: 1. Put a plane that will contain all the friend items. 2....
Isn't putting 9001 in the Inspector initializing int with a valid value? Slight update, no errors, print("Set triggered"); triggered once only:...
Okay, so based on feedback I updated the question and cleaned up semantics a bit (I kind of rushed, hoped naming wouldn't be an issue). Here's a...
I know that much, I have same in my code. But it doesn't quite help. Your solution is the issue. It doesn't trigger more than once. It starts only...
Don't worry, I made a script, since convulting post would be more confusing. I have a GameObject, and I put two of these scripts in that...