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-- Thanks for this! I was missing the MMSimpleObjectPooler. Sorry about that!
Hi there, i am trying to combine Proximity Managed, with a child object that is a TimedEnemySpawner. So only when I get close to the Proximity...
I cant get them to work, I will email, you with some pictures, of what I am doing, with the support form, to try and see what I am doing wrong :(.
So, the weapon has a Melee weapon component and WeaponAim component, anything special on the weapon aim, component or melee weapon, settings?
I am 1- First question was about, weapons that fire bullets, (machine guns, etc). I tried replicating, that with your FeaturesWeapons demo,...
I am doing the obvious and just setting the "Invert Aim on Wall Clinging", and nothing. Sorry to pester you with questions, but wondering if...
Does it work with melee weapons?
---- You are right, it does work for the Machine gun, but it doesnt work for the rocket launcher, for example. So there is something else I...
I mansged to work out somehow the problem, however I see the regular camera, kind of hovering slightly when the player moves, or stops walking, i...
Hi Reuno I was wondering if you have any of your minimal scenes or demo, one where there is only horizontal scrolling on the camera following the...
O righty just did that :)
I asked before, but I will request it again :) maybe someday, someone else could use a mechanic, like this. It would be awesome, if there is...
- Adds the InvertHorizontalAimWhenWallclinging option to CharacterHandleWeapon, that lets you shoot away from a wall when wallclinging. Question,...
"- Adds separate (and optional) deceleration values to the controller, to define unique deceleration values for air and ground movement, in...
I basically changed the animator and sprites on your RetroSwordsmanWithAGun, and of course de box collider, and yes... that fixed everything!...
Hi there, quick question. I am taking your RetroSwordsmanWithAGun, prefab, and just trying to swap it with some animations and sprites of my...
Just saw this, lie a million years later. Thank you!