A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey everyone, We've updated the Modern Interior pack: - Fixed lightmapping issues by re-baking with Unity 4's lightmapper. This should solve the...
Yes, there should be no problem in using these assets in Unity 4.
Hey guys, The lightmap weirdness you're experiencing is due to a common bug in Unity 3.x, where lightmap UV's may get messed up depending on...
The 1.1 update is now in the Asset Store! This one should fix the material lightmap issues.
Thanks for all the comments :) We've been pleasantly surprised with the response, we'll see if we can build some more cool stuff for the Store in...
Hi guys, The bugfix update has been submitted to the Asset Store; if all goes well it should be up very soon. I'll let you guys know when it's...
Oh, wow. Sorry guys, we must have made a mistake somewhere. It looks like an older version of the lightmap got included in the package that's on...
@Kenshin: Yes, it appears we made a mistake where one of the objects contains the same material twice, and Unity gives a warning when that...
1) The example scene has about 35K triangles total. 2) Sure! Once you've bought the pack you're free to use it in your own applications,...
@24pfilms: Yes, an example scene is included. You can see it in the video I posted :)
Thanks for the comments, guys. I agree, these props won't be suitable for all games - but they do lend themselves to modern, clean settings like...
Hi guys, We released our first Asset Store package a while ago, a content pack with 45 medium/high-poly props and components for modern...
Hey Linus, We recently released a pack that contains just what you need on the Asset Store. Find it here:...
Hi guys, I am having a problem with the post-build step that adds the plugin code to the XCode project. We upgraded our dev machine to OSX Lion...
Aha, found it. I was putting the chrome check AFTER the safari check - if I put it before the safari one, like in the example posted, it does work...
We are having the same issue. The GetUnity() solution FoxUmkov posted doesn't seem to fix the problem for us, though. FoxUmkov, how did you come...