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So I have a game on Android which requires the audio from Unity to continue to play in the background when the app is closed. When I build the app...
So just drop the code I want to use into this if statement? if (!Advertisement.isReady(zone)) { Debug.LogWarning(string.Format("Unable to show...
Hi, does anyone know where in the UnityAdsHelper script I can call a function that will happen if the Ads are not available to play due to no...