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http://unity3d.com/support/documentation/ScriptReference/Camera-fieldOfView.html
Hi, by putting all of the textures inside your project folder in a folder called "textures" unity will look their for model textures and generate...
Joints certainly do take a little mastery, but they are well worth the effort... character joints for this kind of thing really don't seem like...
Hi Decept404, I have recently reproduced logged a couple of bugs with orthographic object manipulation and they have gone forward for...
This might also be of interest if you want to your guys to move their heads: http://blogs.unity3d.com/2009/07/10/just-looking-around/
Nice work :) yeah I'd like to be able to interact a little too... but its looking really sweet man, keep it up!
Nice work :D
Hi Vividmage123, First off, Welcome to Unity! :D hope you have lots of fun using the software and make some awesome stuff!. The hardest...
I'm just a little puzzled by this comment, the Max biped system is a really awesome toolkit and can be really helpful for saving/importing...
Hey guys, have any of you submitted a bug report on this?
Here:
Try looking at Terrain > Set Resolution for more settings
Or are you talking about creating a "wireframe view" of the mesh? like this kind of effect [img] if so maybe check out...
This may sound like a stupid question but, Have you animated the character inside Maya? sorry if this seems stupid but its important to...
IIRC = if I recall correctly Detail resolution settings: http://unity3d.com/support/documentation/Components/terrain-OtherSettings.html
Nice work, my only critique is that there is that I am getting some pretty bad frame-rate issues in the main entrance, it seems that the main area...
"Old timers" hehe I'm only 26 man! :)
You can also duplicate and modify existing animations too... the bits I have seen of it so far have been awesome! :)
Ok so I'd suggest checking if "Embed texture" is enabled in your FBX exporter in max, if not, give it a try. if that doenst work I'd suggest...
Hi, Texture Baking isnt really what you need to be looking for... Are you importing .max files or exporting to .fbx? once we have...