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still trying to figure out a solution here if anyone has any suggestions???
In efforts that maybe it is something I am doing wrong in the code here is the function that is dynamically loading in the image file and...
Just Wow! I was able to take my current project with load times of 25+ seconds and knock it down to a very quick 6 second load time. Thanks for...
Any suggestions on why this is happening? Does this not happen for anyone else when loading in a texture at run-time with a WEBGL build?
Hopefully someone has an answer to this puzzling issue I am experiencing in published WebGL builds. I am loading a series of images at run-time...
I am not using anything special to render the skybox, it is just the default dawn dusk skybox included in the ocean sample project.
Hopefully someone can help me with this but i cant seem to figure out why the Horizon is pixelated when using this plugin (See attached Photo). I...
I ended up down grading to 5.5 just to continue to develop. Everything works good in IE11 too. It is sad we go no support from Unity directly on...
Yeah I know its not really recommended by Unity but seems crazy not to test their stuff before pushing a new release. Or they should update their...
There is nothing specific i need from 5.6 except just being on the latest release that is all. I though 5.60f3 was the latest stable release of Unity?
I have been able to get IE11 WebGL builds to run on unity 5.3 builds now I updated to 5.60f3 and I cant get an empty project to load in IE11...
Sorry, I am new to TC2 what exactly does that mean?
Does TC2 support creating terrains for WebGL builds?
That is exactly what i was talking about thank you
I was thinking of maybe just providing a small orb on the screen (under the thumb) when touched just to provide some kind of feedback. I would be...
Harry, Do you have a sample that shows the capability of placing images to represent virtual joysticks in each touch area?
Yeah I did see an example of buoyancy but what I saw was that he was just manipulating the buoyant objects mesh and not the actual rigidbody of an...
Is there any way to get a height of the water at a particular position in world space? If so maybe we can fake the buoyancy.